![]() We can live and die by our own successes and put our games right next to the huge stuff. Perhaps it just seems like wow, there’s just more great games. And these games, games like The Witness, The Talos Principle and Transistor, are made by just a handful of people who now, because we live in the aforementioned bonkers time, have direct access to you. ![]() If you buy and play Firewatch and enjoy it, you live in a world where there are more and more original, surprising and risky games that get to exist on a major platform that didn’t have to be pitched, packaged and homogenized before finding their way to you. That’s crazy! That’s mental! This was not true like, jeez, *five minutes ago.* No, I’m referring to the fact that we all now live in a world where less than a dozen folks can get together, download a game engine and put a couple years into making a game that you’re playing on a PlayStation. And no, for the nine of you who are my co-workers and reading this, not because you now get to come down off of the manic launch high you’ve been riding and return to regular sleep patterns. And no, not just because we all now live in a world where you can turn on your PlayStation 4 and download Firewatch, the debut game from our studio Campo Santo.
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